Dungeons and Dragons: Daggerdale

Chirag July 6, 2011 0
  • Concept
  • Graphics
  • Sound
  • Playability
  • Entertainment

Almost everyone has some knowledge about the action role playing game of Dungeons and Dragons. So the fact that the game makes good use of the four classes of characters from the previous Dungeons and Dragons games. Your classes are the clerics, and the rogues, along with the wizards, and the fighters. The four basic races that are expected in a Dungeons and Dragons game are there for you. You have the elves, and of course the dwarfs, as well as the Halflings, and then there are the humans. 

The game play is said to have been inspired by the game Dungeons and Dragons: Heroes, but the game developers say they borrowed some of the linear part ideas from the game Baldur’s Gate: Dark Alliance. 

Concept
The concept of Dungeons and Dragons: Daggerdale is not the most original concept ever created, but it is a continuance on a beloved game that at one time was original and innovative. Dungeons and Dragons has been a gaming icon for years, and remains loved, and followed by many players today.

The game starts out in the Mines of Tethyamar, that are located in Daggerdale, and it is the 1420 DR. The Zhentarim are trying to take the Dale over, and they have built the Tower of Void to help them with this goal. There is great fear of the Zhentarim, and of what they will do, so Lorin-Aria summons four to form a group to go and stop them. In the group there is a fighter who is human, a cleric that is a dwarf, a rogue from the race of elves, and a wizard who is a Halfling, Lorin-Aria can be of no help to the four heroes because she has ties to the Zhentarim herself, and she informs them from the beginning that they will leave her presence and be on her own. Of course it does not take long at all before the four would be heroes find trouble in the form of goblins. The goblins are holding a worker that is a dwarf captive, and the four fight the goblins, to set the dwarf free. Once free he tells his saviors a tale of the goblins, and informs them that they are raiding all camps where they have just came from.

The game takes the player through a series of quests and adventures until they arrive at the Tower of Void, here they fight one of their last battles, and are teleported away and back in the presence of Lorin-Aria who congratulates the four on their conquering of the quests before she herself is brutally murdered.

The game has not received great reviews from everyone, but on a 1-5 scale, we decided it deserved at the very least a 4.0 on the concept.

Graphics
The game graphics are of good quality, and you really cannot complain about the visual aspects, or the resolution provided.

Sound
The soundtrack is basically what you would expect from a game in this series, and at times it is a little creepy, while at times it is a little unnerving. Overall the soundtrack fit’s the actions of the characters.

Playability
Players who like this genre of games will find the game very easy to play, and sometimes they complain that the quests were not challenging enough. We said it needed to have a 4.0 rating, because most people can play, and while it did add a few new elements, it retained the majority of the game play maneuvers required in previous versions of Dungeons and Dragons.

Entertainment
It is entertaining to play, but it is not mesmerizing, so we only gave the game a 4.0 on the entertainment value.

Replay Value
There is really no replay value, but that is true of the majority of games in this genre. Once the player has defeated the levels of the game, and discovered the hidden games among the game, then they are generally ready to move on, and they seldom revisit the old version.

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